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Re: How to import Blender models into JOGL?

Posted by Demoscene Passivist on Jul 03, 2012; 9:44pm
URL: https://forum.jogamp.org/How-to-import-Blender-models-into-JOGL-tp4025391p4025398.html

Maybe the Wavefront .obj loader from my repository is what you are looking for. Wavefront objects can be easily exported from blender (I use blender myself for exactly the same purpose).

You can either use the DisplayList based version or the VBO based version of the Wavefront loader.

The usage is quite easy:

mDisplayListID = WavefrontObjectLoader_DisplayList.loadWavefrontObjectAsDisplayList(inGL,"/binaries/geometry/TextureBaking_Normals.wobj.zip");

Works with vertices, polygons, normals and textures. So you can completely export a UV unwrapped model from Blender and simply use it in your JOGL application.