replacing custom jni bindings for jogl
Posted by siddharth_univ on Jul 17, 2012; 3:36pm
URL: https://forum.jogamp.org/replacing-custom-jni-bindings-for-jogl-tp4025551.html
Hi guys,
We currently have our own jni bindings to opengl for our in house renderer. The bindings to opengl are pretty old and have not been updated in a long time. I would like to replace these bindings with jogl. I would not like to change the interfaces from this application level since they are many usages of it higher up in the application.
Can some of you experienced folks give advice on best practices or tips on how you would replace and entire application tier using java bindings to opengl to use jogl underneath it?
Should i look at how gluegen works? I have used jogl only as a hobby and i havent looked deep into its architecture.
Is there a way i can define how the interface should look like to match what we in our renderer?
thanks