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Re: can not create CLGLObject (random)

Posted by gouessej on Jul 19, 2012; 7:30am
URL: https://forum.jogamp.org/can-not-create-CLGLObject-random-tp4025227p4025581.html

It's quite a strange solution as you're right, the context should be current in GLCanvas.display(). But when you call repaint "on-demand", it might be not yet current. Why not using invoke(GLRunnable) instead?
Julien Gouesse | Personal blog | Website