Re: can not create CLGLObject (random)
Posted by
gouessej on
Jul 19, 2012; 7:30am
URL: https://forum.jogamp.org/can-not-create-CLGLObject-random-tp4025227p4025581.html
It's quite a strange solution as you're right, the context should be current in GLCanvas.display(). But when you call repaint "on-demand", it might be not yet current. Why not using invoke(GLRunnable) instead?