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Re: Capturing relative mouse input (for 1st person shooters etc)

Posted by GiGurra on Jul 19, 2012; 2:33pm
URL: https://forum.jogamp.org/Capturing-relative-mouse-input-for-1st-person-shooters-etc-tp4025593p4025597.html

Ok maybe I wasn't clear enough.

I know how to get mouse events. What I do NOT know is how to get relative mouse movement events, I only know how to get events which tell me absolute x,y coordinates, so that I do not manually need to deal with wraparound

Here is a dx-example :
http://www.directxtutorial.com/tutorial9/e-directinput/dx9e2.aspx

Or a lwjgl approach in their class "Mouse":
setAbsolute(boolean ...)