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Re: Capturing relative mouse input (for 1st person shooters etc)

Posted by gouessej on Jul 19, 2012; 6:31pm
URL: https://forum.jogamp.org/Capturing-relative-mouse-input-for-1st-person-shooters-etc-tp4025593p4025602.html

I don't use Microsoft's APIs and I don't need to use the competitor of JOGL. You have found which part of the code does what you want in the alpha version of my game. If you need an example with NEWT, you will have to look at the renderer based on Ardor3D as I suggested:
http://sourceforge.net/p/ardor3d-jogl2/code/71/tree/trunk/ardor3d-jogl2/src/main/java/com/ardor3d/input/jogl/JoglNewtMouseManager.java
http://sourceforge.net/p/ardor3d-jogl2/code/71/tree/trunk/ardor3d-jogl2/src/main/java/com/ardor3d/input/jogl/JoglNewtMouseWrapper.java
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