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Re: My Application crashed

Posted by gouessej on Jul 29, 2012; 12:37pm
URL: https://forum.jogamp.org/My-Application-crashed-tp4025350p4025689.html

Hi

Where is your call to glPushMatrix()? I see only glPopMatrix(), I assume you use it in the missing code.

Your code seems correct, you use glVertexPointer(). I use interleaved arrays but what you do is fine too.

Do you really need to update the content of your direct NIO buffer every frame? Do you use transforms? If you draw a moving object with a static model and a transform, you don't need to update the content of the direct NIO buffer every frame. Do you plan to use VBOs?
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