Re: Using float values for textures
Posted by
Scyla on
URL: https://forum.jogamp.org/Using-float-values-for-textures-tp4025119p4025768.html
Hi there.
Lately I had some time to revisit the problem and after al little bit of fiddling I found a solution. So for everyone who is interested...
1. I forget the
pixelBuffer.flip()
method call in the
getImageTile
method (so no more allocation errors)
2. The correct call of the
glTexImage2D
method is
gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA32F, textureHDR.getWidth(), textureHDR.getHeight(), 0, GL2.GL_RGBA, GL2.GL_FLOAT, textureHDR.getPixels());
Now everything ist working properly and I'm one happy programmer

Thanks to everyone who tried to help.
Greetings