Re: how to run jogl+j3d successfully?
Posted by
gmrolf on
Aug 24, 2012; 12:34pm
URL: https://forum.jogamp.org/how-to-run-jogl-j3d-successfully-tp4025876p4025878.html
gouessej wrote
Hi
gmrolf wrote
I'm working on win7-64 bit and put all of the following jars in the lib/ext Folder:
Never do that, it is very dirty and can cause conflicts with other versions when using applets and Java Web Start.
You should read
my tutorial.
I'd never (realized) trouble with that but anyway...I did and I'd set the classpath to an other directory, where all desired jars are, then I stumbled over
"Simply put the JARs above (except those whose name contains the word “natives”) into the classpath."
in your tutorial
what should be made with "those natives"? Where they has to be put?
...now here with win764 + jdk 1.6.22-64 bit the jogl gears example runs as desired
(on that computer j3d should run "normally" until jogl+hhmod_j3d will replace everything - some really sudden presentations should be madeable...)
but on my test computer
win7-64 with jre7_3(32bit) it won't run...and just throws a ClassNotFoundException for
javax/media/opengl/GLEventListener
could this be happend when using jre7? I am curios because it is the onliest diference
anyway I'll try at monday if j3d+jogl will work at win7-64 & jre-32-1.6.X
best thanks
rolf