Re: how to run jogl+j3d successfully?
Posted by
gouessej on
Aug 24, 2012; 1:32pm
URL: https://forum.jogamp.org/how-to-run-jogl-j3d-successfully-tp4025876p4025879.html
Just don't put any JARs into the VM, that's the point.
Put the JARs whose name contains the word “natives” into the same directory than the others but not in the classpath. I will be more explicit in my tutorial.
If you use the RC10, the main JOGL JAR is called jogl-all.jar. If you use an outdated version, it is called jogl.all.jar. You have to take care of that when setting the classpath so that javax.media.opengl.GLEventListener can be found by the class loader. Your problem has nothing to do with the version of Java. If you follow my tutorial, you will download all JARs and if you use a 32 bits JVM on 64 bits machine, you need 32 bits native libraries.
Edit.: I have just edited my tutorial to clarify what you have to do with JARs.