Re: JBullet for JOGL

Posted by gouessej on
URL: https://forum.jogamp.org/JBullet-for-JOGL-tp4025969p4025970.html

Hi

I thought JBullet was a pure Java port of Bullet. As far as I know, it does not strongly depend on our competitor, it uses only for the rendering in some demos but you can easily port them to JogAmp.

There is no need to create another physics engine. Dyn4j is interesting too, even though its author claims it's mainly for 2D. There is Jinngine too.
Julien Gouesse | Personal blog | Website