Re: vbo - DrawArrays - threading question
Posted by
gouessej on
Sep 06, 2012; 8:13am
URL: https://forum.jogamp.org/vbo-DrawArrays-threading-question-tp4026028p4026030.html
Hi
You can do several VBOs, one for vertices, one for colors, etc... I used glMapBuffer in 2010, keep in mind it might fail and it has an impact on performance. It is nice for streaming and displaying very large meshes in my case. Please can you elaborate? Why do you want to use that?