Re: vbo - DrawArrays - threading question
Posted by
gouessej on
Sep 07, 2012; 9:59am
URL: https://forum.jogamp.org/vbo-DrawArrays-threading-question-tp4026028p4026038.html
glMapBuffer does not create the VBO but it allows you to map its data store (in the GPU) into the physical memory so that you can manipulate it. When you unmap it, the changes are reflected into the data store in the GPU. If glMapBuffer didn't exist, it would be impossible to modify a data store whose content is stored on the GPU from the CPU.