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Re: vbo - DrawArrays - threading question

Posted by Sven Gothel on Sep 08, 2012; 11:25pm
URL: https://forum.jogamp.org/vbo-DrawArrays-threading-question-tp4026028p4026050.html

On 09/08/2012 07:48 PM, rtayek [via jogamp] wrote:
> but i am currently stuck on this
> http://forum.jogamp.org/over-80-of-time-is-in-AWTAnimatorImpl-display-amp-GLDrawableHelper-displayImpl-td4026033.html.
>
>
> if i can only get 70 fps when drawing 1000000 pixels, then i may have
> to ditch java and use c++ (which i would really rather avoid doing).

Neither JOGL nor the JVM impose fundamental performance costs
on the few GL function calls, as Julien suggested,
performance hits are usually due to costly operations for every frame.

~Sven


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