Posted by rtayek on Sep 08, 2012; 11:36pm URL: https://forum.jogamp.org/vbo-DrawArrays-threading-question-tp4026028p4026052.html
At 12:23 PM 9/8/2012, you wrote:
>rtayek wrote
>are you suggesting that i can get by with just rendering the data
>that has changed as opposed to the entire screen?
>
>No. Just update your data at the beginning of the method
>GLEventListener.display(GLAutoDrawable) only when needed.
> Ditching it would probably not solve it and maybe you have just
> forgotten to disable the vertical synchronization
tried that, no joy, but i did run a furmark and got only 2 fps at
1080 preset. so most of the problem may be in my on-chip graphics. i
have ordered a graphics card.
>or maybe you use OpenGL in a very unoptimized way, it would be the
>same in C/C++.