Re: GLException "Unable to create temp OpenGL context for device context" thrown when GLContext.makeCurrent() called
Posted by
gouessej on
Sep 10, 2012; 5:47pm
URL: https://forum.jogamp.org/GLException-Unable-to-create-temp-OpenGL-context-for-device-context-thrown-when-GLContext-makeCurrend-tp4026068p4026071.html
Hi
Sven is right, just see how I ported Ardor3D from JOGL 1.1.1a to JOGL 2.0, I had similar problems and I fixed them all

Try to get the context later, look at JoglAwtCanvas in Ardor3D.