Re: over 80% of time is in AWTAnimatorImpl.display() & GLDrawableHelper.displayImpl()
Posted by
rtayek on
Sep 12, 2012; 8:46pm
URL: https://forum.jogamp.org/over-80-of-time-is-in-AWTAnimatorImpl-display-GLDrawableHelper-displayImpl-tp4026033p4026145.html
At 11:26 AM 9/12/2012, you wrote:
>Updating the texture would probably be more efficient and you should
>still drop the GLJPanel as it uses a FBO under the hood,... If you
>could give a try to GLCanvas, you should notice a real difference.
>Julien Gouesse
http://tuer.sourceforge.nethttp://gouessej.wordpress.com \
using a canvas increased the fps from 170 to 200 for the texture.
thanks
---
co-chair
http://ocjug.org/