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Re: Java3d 1.6.0-pre3 released

Posted by Sven Gothel on Sep 18, 2012; 8:08am
URL: https://forum.jogamp.org/Java3d-1-6-0-pre3-released-tp4026211p4026216.html

On 09/18/2012 09:30 AM, hharrison [via jogamp] wrote:

> I just pushed out the most stripped-down ant scripts I could with the latest
> release, if you look on the master branches of the vecmath repo and the
> j3dcore repo, they are checked in as build2.xml.
>
> Could you perhaps take a look and tell me what changes they need so your
> jenkins instance can pick them up?
>
> My current setup:
>
> vecmath, j3dcore and j3dutils repos get checked out in subfolders named
>
> vecmath/
> j3dcore/
> j3dutils/
>
> vecmath needs building first, the target is 'jar' in build2.xml
>
> the build2.xml in the j3dcore repo builds both the core and the tools
> (leftover from what I inherited) the
> one part that will need adjustment is finding the jogl2 and vecmath jars to
> build against, they are set as:
>
>   <property name="vecmath.lib"      
> location="../vecmath/build/jars/vecmath.jar"/>
>   <property name="jogl.lib"          location="../../jogl-rc10/jogl-all.jar"/>
>   <property name="gluegen.lib"       location="../../jogl-rc10/gluegen.jar"/>
>
> The build scripts I just checked in are pretty trivial, but if you have any
> questions, just ask.
Sounds great and simple enough for me to give it a try.

our build node FS layout would be:
  gluegen/
  jogl/
  vecmath/
  j3dcore/
  j3dutils/

since you don't object, I guess we can add all artifacts of those three to
one 7z package file, containing the JARs ..

later on we can refine it and make it better, if required.

great.

if you can send me your 4k ssh public key (keygen -b 4096),
then I will make you an account, so you can push your source,
which shall kick of a build in the future.

~Sven

>
> Harvey


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