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Re: how to run jogl+j3d successfully?

Posted by elotter on Sep 26, 2012; 12:25pm
URL: https://forum.jogamp.org/how-to-run-jogl-j3d-successfully-tp4025876p4026273.html

Using RC10 and newest jar builds on github, I still get a hang, with:

3D [dev] 1.6.0-pre3-daily-experimental daily

AWT-EventQueue-1 - Info: NativeWindowFactory.<init>
Threading: jogl.1thread null, singleThreaded true, hasAWT false, mode ST_WORKER, plugin null
GLProfile.initSingleton(firstUIActionOnProcess: false) - thread J3D-Renderer-1
java.lang.Exception: Stack trace
        at java.lang.Thread.dumpStack(Thread.java:1342)
        at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:135)
        at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:199)
        at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1914)
        at javax.media.opengl.GLProfile.get(GLProfile.java:848)
        at javax.media.opengl.GLProfile.get(GLProfile.java:877)
        at javax.media.opengl.GLProfile.getMaxFixedFunc(GLProfile.java:683)
        at javax.media.j3d.JoglPipeline.getDefaultProfile(JoglPipeline.java:6248)
        at javax.media.j3d.JoglPipeline.getBestConfiguration(JoglPipeline.java:7907)
        at javax.media.j3d.Renderer.doWork(Renderer.java:503)
        at javax.media.j3d.J3dThread.run(J3dThread.java:270)
J3D-Renderer-1 - NativeWindowFactory.initSingleton(false)
JAWTUtil initialization (JAWT/JNI/...
JAWTUtil.getJAWT(tryOffscreenLayer false, tryOnscreen true)
OGLUtilities.UNDEFINED = 0
OGLUtilities.WINDOW = 1
OGLUtilities.PBUFFER = 2
OGLUtilities.TEXTURE = 3
OGLUtilities.FLIP_BACKBUFFER = 4
OGLUtilities.FBOBJECT = 5
Checking for Java2D/OpenGL support
Java2D support: default GraphicsConfiguration = sun.awt.X11GraphicsConfig
JOGL/Java2D integration disabled