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Re: Jake2 JOGL2 Port ..

Posted by Sven Gothel on Oct 07, 2012; 10:33pm
URL: https://forum.jogamp.org/Jake2-JOGL2-Port-tp4026412p4026416.html

On 10/07/2012 05:41 PM, gouessej [via jogamp] wrote:
> Hi
>
> I have no sound with this port whereas it was working several years ago with
> JOAL.

JOAL works here on Java 64bit and my unit test machines:
        Windows, Linux, OSX.

Maybe enable all debug flags .. and lets see what happens.

Yes, we know JOAL is a weak link.

>
> I have just noticed that the authors simply replaced the JOGL 1 version by the
> version using our competitor without modifying the link (about JSR 231).
While porting I learned it had 3 renderer: very old jogl, jsr231/jogl1 and LWJGL.

> This kind of behaviour is unacceptable, especially because the version based on our
> competitor makes some icons in my task bar disappear when I quit the game in
> full screen mode.

Dunno about that, sorry.

The idtech4 using ES2 might be intriguing (open source).
I have heard somebody was porting idtech2 to at least a pure GLSL version.
Then ofc .. the tedious C -> Java work would need to be done,
not really something I volunteer for.

Regarding FS, we could cont. adding NEWT support..

On the other hand, I didn't port it to play,
but more as an example of a JOGL2 port.

~Sven




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