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Re: Pls test new JOGL aggregated build (pre RC11) - no XInitThreads() ..

Posted by Xerxes Rånby on Oct 08, 2012; 11:43am
URL: https://forum.jogamp.org/Pls-test-new-JOGL-aggregated-build-pre-RC11-no-XInitThreads-tp4026312p4026422.html

Summary of OSX 10.8.1 issues on twitter:

1h ago Jan Ekholm Jan Ekholm ‏@jan_ekholm
JOGL on OSX doesn’t seem to be too well supported yet. Can’t get any context that actually can render without getting “invalid context”.

40m Xerxes Rånby Xerxes Rånby ‏@xranby
@jan_ekholm can you test with the new pre RC11? It include a lot of OSX fixes. http://forum.jogamp.org/Pls-test-new-JOGL-aggregated-build-pre-RC11-no-XInitThreads-tp4026312p4026410.html …

38m Jan Ekholm Jan Ekholm ‏@jan_ekholm
@xranby I downloaded the newest nightly build, from the 6th I think. The code is ok on Linux, so there can’t be something big I do wrong.

28m Xerxes Rånby Xerxes Rånby ‏@xranby
@jan_ekholm Please report your findings in the thread. Which version of OSX are you using? OSX is the hardest platform for #JOGL to support.

16m Jan Ekholm Jan Ekholm ‏@jan_ekholm
@xranby 10.8.1, i.e the newest. Could be something I do wrong too. new GLCapabilities( GLProfile.get(GLProfile.GL3) );

2m Xerxes Rånby ‏@xranby
@jan_ekholm I have added your report to the forum thread, I will keep you informed if we can A) reproduce the bug and B) find a fix for it.