Re: Pls test new JOGL aggregated build (pre RC11) - no XInitThreads() ..
Posted by chakie on Oct 09, 2012; 7:33am
URL: https://forum.jogamp.org/Pls-test-new-JOGL-aggregated-build-pre-RC11-no-XInitThreads-tp4026312p4026448.html
Not sure I can use NEWT here. This is not really for embedded use and will need to integrate with an older and much larger legacy desktop code base as a 3D visualization module. I'll see what can be done, but if NEWT is not easily integrated into such an environment I guess it's ruled out for now.
My little app is already somewhat complex, so it's not too easy to extract a standalone thing which I can post here. I started with this on Linux where everything worked fine and only later moved to OSX (due to my OSX laptop having more memory...). I'm such a n00b when it comes to Java and OpenGL in general, so whipping up a test app will take me some days. If all fails I'll just abandon using OSX for the OpenGL parts of this project.
I'm sorry, I'm quite useless at helping you help me with this issue. So, don't worry about it.