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Re: Pls test new JOGL aggregated build (pre RC11) - no XInitThreads() ..

Posted by Sven Gothel on Oct 09, 2012; 8:52am
URL: https://forum.jogamp.org/Pls-test-new-JOGL-aggregated-build-pre-RC11-no-XInitThreads-tp4026312p4026450.html

On 10/09/2012 09:33 AM, Jan Ekholm [via jogamp] wrote:
> Not sure I can use NEWT here. This is not really for embedded use and will
> need to integrate with an older and much larger legacy desktop code base as a
> 3D visualization module. I'll see what can be done, but if NEWT is not easily
> integrated into such an environment I guess it's ruled out for now.
Even though we prefer NEWT, I didn't said anything to push you to it.
Or did I even mention NEWT in my last email, but the debug flags ?
Sorry if I have mislead you.

>
> My little app is already somewhat complex, so it's not too easy to extract a
> standalone thing which I can post here. I started with this on Linux where
> everything worked fine and only later moved to OSX (due to my OSX laptop
> having more memory...). I'm such a n00b when it comes to Java and OpenGL in
> general, so whipping up a test app will take me some days. If all fails I'll
> just abandon using OSX for the OpenGL parts of this project.
>
> I'm sorry, I'm quite useless at helping you help me with this issue. So, don't
> worry about it.
Just send your crash with all debug flags enabled from the commandline:
  java -Djogl.debug=all -Dnativewindow.debug=all -cp <your-classpath> YourApp >&  YourApp.log

Then you can send us your log file.

shouldn't be too hard ..

~Sven



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