Posted by
Sven Gothel on
Oct 13, 2012; 4:58pm
URL: https://forum.jogamp.org/Pls-test-new-JOGL-aggregated-build-pre-RC11-no-XInitThreads-tp4026312p4026493.html
Prev. aggregated build[s] removed.
+++
Aggregated build:
<
http://jogamp.org/deployment/archive/master/gluegen_600-joal_366-jogl_833-jocl_691/>
Signed Aggregated build:
<
http://jogamp.org/deployment/archive/master/gluegen_600-joal_366-jogl_833-jocl_691-signed/>
Jenkins Build 833:
<
https://jogamp.org/chuck/job/jogl/833/>
Prev. Jenkins Build 825:
<
https://jogamp.org/chuck/job/jogl/825/>
Covering changes from
<
http://jogamp.org/git/?p=jogl.git;a=commit;h=630d43be7a8cccf28632fc1f7542bb484382d775>, to
<
http://jogamp.org/git/?p=jogl.git;a=commit;h=b98bb2d14d5d5ff96fd5c22f4f30bc685d86757b>
+++
b98bb2d FBO ResetQuirk: Dump only brief information (OS, GL, JOGL sha1), the latter becomes public method to JoglVersion
61bb64a Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f
51f055a GLCanvas: Avoid NPE in debug mode @ reshape (duh)
e03c5a1 FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/GL_POLYGON/GL_QUADS mapping, glTexImage2D internalformat/format match.
d1537f0 GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if required (similar sanity checks as enableBuffer())
1992d24 GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detail w/ data sync within GLArrayHandle, which also removed redundant code (VBO data sync and
2958508 Adding unit tests for ImmModeSink and FixedFunctionPipeline (single & combinations, plus texture usage)
e3ee1e2 Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix, incomplete still), ShaderSelectionMode, Fix default values
da258d1 ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still issues UseProgram is enable==true, but no program switch.
1e34dc6 ES2Impl fix: Remove code which could imply recursion if !ES2Compatible (although impossible, but looks bad)
f49f8e2 GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is not more bound after enableBuffer(); Fix unit test (test VBO bound).
8582ece Simplify GLArrayHandler and reduce VBO sideffects
fb37955 GLUniformData.toString() matrix: Add matrix offset ..
70d5b08 GLUniformData: add null format string to Buffers.toString()
5cabafe TestSWTAccessor03AWTGLn: Add '-time <duration>' commandline option
34d7e1f ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and add API docs. (API Change)
1340225 GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-order for sliced result
1a6da15 UITestCase: Only print each display/reshape in verbose mode
6ac1c8c FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(..) from PMVMatrix to FloatUtil and make it more generic; GLUniformData toString() also du
7587cce TestInitConcurrent0[12]NEWT: Reduce test w/ 16 threads to 6 for ARM || WINDOWS if not started from console
14fcd3f NEWT X11/KeyMap: Add XK_grave -> J_VK_BACK_QUOTE
fea39b3 Fix etc/test.sh - It was still using the old jogl.all.jar file. Thx to Gene Ressler for finding this one.
d4114a6 Refine GLDrawable.swapBuffer() fix (AWT/SWT GLCanvas and GLAutoDrawableBase) of commit 455fed40391afe10ce5ffb9146ca325af63b0a49
455fed4 Fix GLDrawable.swapBuffer() implementation in AWT/SWT GLCanvas and GLAutoDrawableBase
d10dae4 Raise NEWT MouseButton Maximum from 6 -> 16 (API Change)