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Re: JOGL problems with OSX 10.8.2 and HD3000

Posted by Sven Gothel on Oct 16, 2012; 7:53pm
URL: https://forum.jogamp.org/JOGL-problems-with-OSX-10-8-2-and-HD3000-tp4026518p4026520.html

On 10/16/2012 09:20 PM, Alex [via jogamp] wrote:
> Hello, I have problems using OpenGL with my 2011 Macbook Pro 13".
>

Well, one orthogonal way (disregarding platform) to test your application
is to enable the DebugGL pipeline (-Djogl.debug.DebugGL) which will
throw a detailed exception in case your app triggers a GL error.

Another one is to see the GL trace via -Djogl.debug.TraceGL.

It is possible that some driver may be generous
and others are not - or some even simply have bugs.

You mention HD3000, I have tested a few apps on Sandy Bridge
and latest Mesa trunk is pretty stable on GNU/Linux.

Usually JOGL errors on a platform manifest in crashes
or no visibility at all, it's quite rare that GL artifacts
are being produce - i.e. not seen yet.

~Sven

> My system has the following configuration:
> Mac OSX 10.8.2 Mountain Lion
> Sandy Bridge @ 2,3Ghz with HD3000 graphic
>


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