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Re: sun.java2d.noddraw=true prevent my applet for work?

Posted by Sven Gothel on Oct 24, 2012; 9:18pm
URL: https://forum.jogamp.org/sun-java2d-noddraw-true-prevent-my-applet-for-work-tp4026532p4026609.html

On 10/24/2012 06:12 PM, Alexei A. Morozov [via jogamp] wrote:

> Hi, Sven
>
>> 3c) It CANNOT be reproduced on Linux ??
>
> Well, actually I have no access to well-installed Linux computer to check it
> right now, sorry.
>
>> How about not specifying '-Dsun.java2d.noddraw=XXX' at all ?
>
> All works fine:
> http://alexei-morozov-2012.narod2.ru/
>
> Well, and now I can add something new. I have reproduced the problem offline
> in command line mode!
>
> java -Dsun.java2d.noddraw=true -jar main.jar
>
> It creates the window, but draws nothing. Moreover, the application crashes
> after several seconds! I have a log file, though I afraid the logged problem
> is secondary one:
>
> #
> # A fatal error has been detected by the Java Runtime Environment:
> #
> #  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69742345, pid=6624, tid=7136
> #
> # JRE version: 7.0_07-b11
> # Java VM: Java HotSpot(TM) Client VM (23.3-b01 mixed mode, sharing windows-x86 )
> # Problematic frame:
> # C  [nvoglnt.dll+0x242345]  DrvCopyContext+0xccd5
>
WinXP I assume ?

Please be aware that WinXP is EOL, but I am sure you know that.
Due to WinXP's [dead] status, there will hardly be any driver
updates anymore - hence the Nvidia troubles will unlikely be fixed.

We assume it's an Nvidia difficulty due to the native stack frame within
the NV driver. Even if GL or WGL is used in a wrong way, this shall not happen.

~Sven


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