Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Oct 27, 2012; 1:58pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4026632.html
I'm extremely happy to announce that JMonkeyEngine 3.0 is now working with JOGL 2.0. Both the renderer based on the fixed pipeline and the renderer based on the programmable pipeline are fully operational:
http://code.google.com/p/jmonkeyengine/source/detail?r=9910Now, I have to improve the following aspects:
- applets
- switch to NEWT (but keeps some interoperability with AWT)
- off-screen canvas
- JInput
@Sven it would be nice if you simply copy my source code somewhere else so that it doesn't get lost if the core developers decide to stick to our competitor.