Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
Sven Gothel on
Oct 27, 2012; 2:39pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4026633.html
On 10/27/2012 03:58 PM, gouessej [via jogamp] wrote:
> I'm extremely happy to announce that JMonkeyEngine 3.0 is now working with
> JOGL 2.0. Both the renderer based on the fixed pipeline and the renderer based
> on the programmable pipeline are fully operational:
>
http://code.google.com/p/jmonkeyengine/source/detail?r=9910BIG KUDOS .. wow.
>
> Now, I have to improve the following aspects:
> - applets
> - switch to NEWT (but keeps some interoperability with AWT)
> - off-screen canvas
> - JInput
Sweet .. and yes, I know JInput is partially on my plate :)
>
> @Sven it would be nice if you simply copy my source code somewhere else so
> that it doesn't get lost if the core developers decide to stick to our
> competitor.
ofc .. and if you can give me your 4k ssh public key, you can push yourself.
~Sven