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Re: querying textures bound to default draw/read framebuffers

Posted by ac on Oct 31, 2012; 12:54am
URL: https://forum.jogamp.org/querying-textures-bound-to-default-draw-read-framebuffers-tp4026564p4026662.html

I finally made it work by calling syncSamplingSink on the back buffer, and reading the front texture. Thanks for the detailed instructions!