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Re: How to MultiThread in JOGL

Posted by moeabdol on Nov 01, 2012; 4:33pm
URL: https://forum.jogamp.org/How-to-MultiThread-in-JOGL-tp4026697p4026706.html

Thank you again Sven for your continuous help. I try to keep up with you're saying, but can only grasp a little at a time. I understand that you can implement this using some customised functions in OpenGL; however, I'm looking for a more general purpose way to implement multi-threaded rendering. This tiny project is an exercise for me so I can learn this aspect of OpenGL. Later I will be using multi-threaded rendering in other applications and don't want a more general understanding so I can apply it in all scenarios.

I know this might be so much, but if you can kindly provide me with simple code that does so, I would be really greatfull. I have looked into the code on JOGL API page - which you have pointed out last time - and tried to follow. I did understand a little bit more, but it didn't seem to get it to work! Thanks :)