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Re: Crash creating textures when switching GLCanvas for GLJPanel

Posted by gregirvine on Nov 02, 2012; 4:08am
URL: https://forum.jogamp.org/Crash-creating-textures-when-switching-GLCanvas-for-GLJPanel-tp4026694p4026726.html

We use the old demonstrator Texture code that was used to demonstrate Textures (i.e. Texture, TextureFactory, etc) JOGL1.
I'm not sure how different they are to JOGL2's Texture related classes.

I want to keep the initial transition to JOGL2 as minimal as possible.  Removal of code that now exists in JOGL2 is planned as a second step.