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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by Sven Gothel on Nov 03, 2012; 1:53pm
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4026756.html

On 11/03/2012 01:28 PM, gouessej [via jogamp] wrote:
> Thanks for the script Sven.
>
> I have just added some NEWT support into JMonkeyEngine 3.0. How are handled
> touch input in NEWT? Do they simply generate mouse events?
>

We don't differentiate touch or pointer.

We support multiple concurrent pointer events (multi-touch),
which is currently only impl. for Android.

The demo TextureSequenceCubeES2 (line 107) shows how it can be used
for a 2-finger zoom:
<http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureSequenceCubeES2.java;h=9217e2b5318336bdc17d60fd52e83efb2f922f6f;hb=HEAD#l107>

> Does headless rendering work with NEWT?

You mean w/o AWT, i.e. that -Djava.awt.headless=true ? Ofc.

~Sven


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