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Re: Java3D now works with JOGL 2.0

Posted by affogato on Nov 07, 2012; 12:27pm
URL: https://forum.jogamp.org/Java3D-now-works-with-JOGL-2-0-tp3732206p4026805.html

Hi,

Thanks for your response. I'd like to use a different framework as you suggested, but re-implementing the visualisation module would be very difficult, as I have limited time, and need to focus on the research aspect of my project.

Thanks for your offer of help. Actually, I get the hanging issue that has been reported in several of the threads on this forum (see below), I assume for the same reasons.

Do you know if any progress has been made in solving this problem?
- Is a fix coming with rc11?
- Is it solved by using JOGL 1.1.1a

Thanks again,
Gideon


I'm using:
- Mac OSX 10.8.2
- Java 1.7.0_09
- Java3d 1.6
- JOGL 2.0 rc10

Threads that reported and discussed the hanging issu:
http://forum.jogamp.org/Issue-with-Java-3D-under-OpenJDK-7-Mac-OS-X-td4025259i20.html
http://forum.jogamp.org/Issue-with-Java-3D-under-OpenJDK-7-Mac-OS-X-td4025259.html
http://forum.jogamp.org/how-to-run-jogl-j3d-successfully-td4025876.html