Re: Thread blocking issue with AWT (but not NEWT) on OSX
Posted by ac on Nov 08, 2012; 5:09pm
URL: https://forum.jogamp.org/Thread-blocking-issue-with-AWT-but-not-NEWT-on-OSX-tp4026674p4026828.html
Great, thanks for the updates and fixes.
I have a more general question: would you recommend moving over to NEWT? Right now I implemented both paths (AWT/NEWT) in the Processing renderer, but keep using AWT mainly out of fear of compatibility issues... However, adding support for devices like the Raspberry Pi requires NEWT, as some tests by Xerxes Ranby seem to indicate.
Also, and as a purely speculative thought at this point: since JOGL fully supports the creation of FBO-supported offscreen surfaces, wouldn't be possible to create a purely headless OpenGL context, which then could be drawn into the native window? Wouldn't this solve all the windowing and event handling issues?