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Re: Enabling Stencil buffer breaks rendering (OSX, R11)?

Posted by Sven Gothel on Nov 11, 2012; 9:33pm
URL: https://forum.jogamp.org/Enabling-Stencil-buffer-breaks-rendering-OSX-R11-tp4026857p4026866.html

On 11/11/2012 10:26 PM, ac [via jogamp] wrote:
> I see the following line:
>
> // capabilities.setStencilBits(8); // No Stencil on OSX w/ hw-accel !
>
> in TestGLCanvasAWTActionDeadlock02AWT. But the stencil buffer used to work on
> OSX until recently, as far as I remember...

Yes .. 'Huston, we have a problem' :)

Well, it doesn't generate the proper hw-accel GL context w/ onscreen AFAIK.
FBO does support depth/stencil.

We have to validate this behavior in a different unit test,
i.e. one of the *Capabilities* tests w/ AutoDrawable.

For sure .. there is something wrong.

~Sven



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