Re: JOGL 2 - BumpMap with Shader
Posted by Xerxes Rånby on Nov 13, 2012; 1:59pm
URL: https://forum.jogamp.org/JOGL-2-BumpMap-with-Shader-tp4026889p4026920.html
2012-11-13 14:56, greatdonking [via jogamp] skrev:
> I use GL2 but what about GL3 or GL2ES2 ?
>
Using NEWT (GLWindow) and GL2ES2 profile will make you application most portable across devices, JogAmp uses the GL2ES2 profile for all the applet and JNLP webstart demos.
Application using GL2ES2 will work on traditional OpenGL GL2 desktop, ARM Linux GL ES 2 desktop, MeeGo GL ES 2 mobile, Android GL ES 2 mobile and tablets.