Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Nov 20, 2012; 8:30am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4027063.html
Hi Harvey
Ardor3D allows to use AWT and NEWT, I added some high level canvases based on NewtCanvasAWT and GLWindow.
Ardor3D (<=1.0) allows to use shaders even though its architecture is not entirely shader-based unlike JMonkeyEngine 3.0. According to Renanse, Ardor3D 2.0 will only have a shader-based architecture, it won't work at all without shader support but I disagree with this choice. It is probable that we will have several working renderers like in JMonkeyEngine 3.0. This one officially requires shader support but there is still a renderer based on the fixed pipeline.