Re: GLCanvas/GLJPanel problems
Posted by
mikaelhc on
Nov 20, 2012; 3:45pm
URL: https://forum.jogamp.org/GLCanvas-GLJPanel-problems-tp4026923p4027080.html
I still get the "Unable to create temp OpenGL context for device context" errors.
I wrap everything in an 'invokeLater' call, and, as I understand it, the OpenGL thread should invoke methods on the EDT thread, right?
For instance, the following code crashes when moving the splitter:
public class JoglTest extends JFrame {
private static final long serialVersionUID = 1L;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new JoglTest();
}
});
}
public JoglTest() {
Container contentPane = getContentPane();
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT);
splitPane.setResizeWeight(0.5d);
GLCanvas gc = new GLCanvas(new GLCapabilities(GLProfile.getDefault()));
splitPane.setLeftComponent(gc);
splitPane.setRightComponent(new JPanel());
contentPane.add(splitPane, BorderLayout.CENTER);
FPSAnimator animator = new FPSAnimator(gc, 100);
animator.start();
pack();
setVisible(true);
setSize(new java.awt.Dimension(824,568));
}
}
The code works on Mac, and earlier versions of JOGL.
Isn't this a JOGL bug? Or am I missing something?