Re: X11 and libEGL crashes on Archlinux
Posted by
gouessej on
Nov 25, 2012; 1:48pm
URL: https://forum.jogamp.org/X11-and-libEGL-crashes-on-Archlinux-tp4027187p4027196.html
You're welcome.
You can override AnimatorBase (which is not an interface, GLAnimatorControl is an interface). It would be better if
the main treatment of the main loop used in Animator could be easily overridden, for example to do this (typical in video games):
tick();
update();
render();//actually it calls display()