Re: Enabling Stencil buffer breaks rendering (OSX, R11)?
Posted by ac on Nov 26, 2012; 7:50pm
URL: https://forum.jogamp.org/Enabling-Stencil-buffer-breaks-rendering-OSX-R11-tp4026857p4027236.html
I found what it appears to be a regression caused by the fix. Querying the depth and stencil bits with glGetIntegerv (i.e: glGetIntegerv(GL_DEPTH_BITS, ...)), returns 0. tested with the autobuilds from Nov 25.