Re: Required JOGL Jars to run Java 3D 1.6
Posted by
gouessej on
Nov 28, 2012; 10:16am
URL: https://forum.jogamp.org/Required-JOGL-Jars-to-run-Java-3D-1-6-tp4027211p4027264.html
hharrison wrote
August,
I'm curious what your goals are then for JUniversal3D, is it intended to be API compatible with Java3d?
I'd really like to explore the option of collaborating on a common baseline if at all possible, there's just
so little manpower available that it seems a shame to split it across multiple projects. But maybe that's
not compatible with what your interests are...care to share?
Harvey
I agree with Harvey, your help is welcome. The backend based on JOGL 2.0 lacks a very few features compared to the native ones and it will be fixed. In my humble opinion, it would be more efficient to work together on a common version of Java3D and you could still work on your own framework based on it, you would benefit of all future improvements in both Java3D and JOGL 2.0 including OpenGL/JavaFX interoperability.