Re: Viewport errors in GL3.0
Posted by bananafish on Dec 11, 2012; 5:56am
URL: https://forum.jogamp.org/Viewport-errors-in-GL3-0-tp4014062p4027474.html
Resurrecting stale thread because it is unanswered and still relevant...
This appears to happen when a gl error occurs in the init() method. Instead of giving a relevant stack trace it ends up becoming obfuscated by JOGL.
As a workaround, I found that invoking my own flavor of init() method from display() on the first invocation of display() does roughly the same thing, minus the stack trace obfuscation.