Re: z buffer problem in mac os x
Posted by
Sven Gothel on
Dec 12, 2012; 3:25pm
URL: https://forum.jogamp.org/z-buffer-problem-in-mac-os-x-tp4027467p4027488.html
On 12/10/2012 05:09 PM, runiter [via jogamp] wrote:
> In my application I draw a wall which consists of an inner quad (plain white)
> and an outer quad (textured with bricks).
>
> In my camera setup I set the near-far plates to 1-2000 which works great in
> windows, but in mac when I zoom out the renderer draws the inner quad in front
> of the outer quad.
>
> If I change the near plate from 1 to 10, it helps but if I zoom farther it
> does it again.
>
> Why is it that the z buffer seem to be so inaccurate in mac os x but very
> accurate in windows?
Please provide a unit test, so we can verify this issue.
(use one of our many unit tests as a template ..)
Thank you.
~Sven