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Re: jogl crashes video card driver

Posted by gouessej on Dec 21, 2012; 7:29am
URL: https://forum.jogamp.org/jogl-crashes-video-card-driver-tp4026980p4027602.html

Hi

runiter wrote
Also, I believe I am using Microsoft GDI driver.
It's a very bad idea, I insist on that. Microsoft GDI driver is not a real driver, it emulates OpenGL through Direct3D, it often supports only OpenGL 1.1, some more recent drivers of this kind support OpenGL 1.4 (even OpenGL 2.1). It means that even your chip can have a better support of OpenGL, this driver restricts it to what it is able to support. It's a common practice to refuse running an application with this kind of driver (which I do in the pre-beta version of TUER).

runiter wrote
I tried using git to get the latest version of JOGL and compile the Gears demo using that. However it appears that the jogl in the git repository has a different packaging than what the Gears demo expects. This also makes the git version of JOGL incompatible with Ardor3D version. Did you guys renames many packages recently?
I use the RC11 with Ardor3D without any trouble. Even the latest builds work very well. Please use Renanse's version and just update JOGL. I'm going to update the JogAmp JARs that I use for TUER to check whether something is wrong.

Sven is right, try to fix your problem without using Ardor3D as a first step and use an official version, not yours. If you break something when building your own version of JOGL, we won't be able to reproduce your bug with our version.
Julien Gouesse | Personal blog | Website