Re: jogl crashes video card driver
Posted by
Sven Gothel on
Dec 31, 2012; 7:44am
URL: https://forum.jogamp.org/jogl-crashes-video-card-driver-tp4026980p4027661.html
On 12/31/2012 06:39 AM, runiter [via jogamp] wrote:
> Perfect! We tested the Gear demo with the new jogl library and it works great.
>
> However Ardor3D doesn't seem to work with the new jogl library. The canvas
> does not render anything and Camer.getCurrentCamera() always returns null.
>
> Perhaps goussej needs to update Ardor3D-Jogl project now?
Yeah, all this is due to calling 'setVisible(true)' on the GLCanvas
_not_ from the AWT-EDT.
So JOGL detects this and skips the realize call in such cases,
since it can freeze the Intel GPU on Windows - and is not proper anyways.
<
http://jogamp.org/git/?p=jogl.git;a=commit;h=d93c5d23e304ea20e868595748f92a5bef4f5703>
@Julien: A similar approach should be done in Ardor3D, IMHO. Please see the commit above.
~Sven