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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Jan 04, 2013; 4:15pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027694.html

I have pushed some libgdx jogl tests to:
https://github.com/xranby/libgdx.git

You may run the tests from within eclipse

First test results:
The JoglApplication code still depend on the lwjgl openal implementation and natives:
libEGL warning: failed to create a pipe screen for i965
Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Creating window failed
        at com.badlogic.gdx.backends.jogl.JoglApplication.<init>(JoglApplication.java:91)
...
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
...
        at org.lwjgl.openal.AL.<clinit>(AL.java:59)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
        at com.badlogic.gdx.backends.jogl.JoglApplication.initialize(JoglApplication.java:120)
        at com.badlogic.gdx.backends.jogl.JoglApplication$2.run(JoglApplication.java:87)