Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
Xerxes Rånby on
Jan 05, 2013; 1:01am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027699.html
I did take a look at the libs
I have now re-enabled the *mandatory* GdxNativesLoader.load()
and keep on using lwjgl openal for sound since it is the libgdx primary audio backend.
With this change in place all libgdx tests run using JogAMP JOGL 2!
I have also prepared a pull request for you:
https://github.com/gouessej/libgdx/pull/1This is my first working libgdx JOGL 2 test run

I noticed on jabber that you are working on an update to use the JogAmp JOAL,
Nice it will surely make openal work on more platforms.
Kudos, and have a great day!
Xerxes