Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
Sven Gothel on
Jan 05, 2013; 4:37pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027714.html
On 01/05/2013 05:24 PM, gouessej [via jogamp] wrote:
> Xerxes, Mario needs some help to cross compile some libraries to ARM from
> Ubuntu 64 bits:
>
http://badlogicgames.com/forum/viewtopic.php?f=17&t=6989&p=32320#p32304>
Great stuff! KUDOS to Xerxes & you!
> Do you think it is possible?
Anything is possible :)
Cross-compiling from GNU/Linux x64 -> [GNU/Linux ARM, Android/Linux ARM]
is quite easy, depending on their build system ofc.
We have all those cross-compilation setup done via our GlueGen ant files,
which we include in other projects (JOGL, JOAL, ..).
GlueGen uses our patched cpptask and our build scripts
within <project>/make/make*arm*.sh simple set properties to define
the target platform, as well as adding the toolchain (gcc, ..) of the cross-compiler
to the PATH env.vars.
~Sven