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Re: jogl crashes video card driver

Posted by runiter on Jan 08, 2013; 4:37pm
URL: https://forum.jogamp.org/jogl-crashes-video-card-driver-tp4026980p4027744.html

gouessej wrote
Renanse only included my fix, he didn't update JOGL. Sven looked at my patch, I call setVisible(true) on the AWT-EDT.
I used Renanse git but then I override the JOGL jars with the latest. So now it's more clear where the problem is coming from:

I noticed the Ardor3D BoxExample works fine, but somehow in my code the following code in JoglAwtCanvas.init() is never invoked:

        invoke(true, new GLRunnable() {
            @Override
            public boolean run(final GLAutoDrawable glAutoDrawable) {
                _canvasRenderer.init(_settings, true);// true - do swap in renderer.
                return true;
            }
        });

When debugging I noticed that the invoke method is called successfully, but the GLRunnable never runs.
What could be a possible reason that the GLRunnable is never executed in my application?
Saeid Nourian, Ph.D. Eng. | Graphing Calculator 3D