Re: jogl crashes video card driver
Posted by
runiter on
Jan 08, 2013; 4:37pm
URL: https://forum.jogamp.org/jogl-crashes-video-card-driver-tp4026980p4027744.html
gouessej wrote
Renanse only included my fix, he didn't update JOGL. Sven looked at my patch, I call setVisible(true) on the AWT-EDT.
I used Renanse git but then I override the JOGL jars with the latest. So now it's more clear where the problem is coming from:
I noticed the Ardor3D BoxExample works fine, but somehow in my code the following code in JoglAwtCanvas.init() is never invoked:
invoke(true, new GLRunnable() {
@Override
public boolean run(final GLAutoDrawable glAutoDrawable) {
_canvasRenderer.init(_settings, true);// true - do swap in renderer.
return true;
}
});
When debugging I noticed that the invoke method is called successfully, but the GLRunnable never runs.
What could be a possible reason that the GLRunnable is never executed in my application?