Re: jogl crashes video card driver
Posted by
runiter on
Jan 09, 2013; 3:39pm
URL: https://forum.jogamp.org/jogl-crashes-video-card-driver-tp4026980p4027758.html
gouessej wrote
This code is called within the next GLAutoDrawable.display() call. I don't know what you do in your code, sorry.
okay, here is an easy test-case for you. If you run Ardor3D JoglAwtExample it will render nothing. If you click and drag on any of the canvas you get the following exception which is due to null Camera:
Exception in thread "main" java.lang.NullPointerException
at com.ardor3d.input.control.FirstPersonControl.applyDx(FirstPersonControl.java:149)
at com.ardor3d.input.control.FirstPersonControl.rotate(FirstPersonControl.java:135)
at com.ardor3d.input.control.FirstPersonControl$1.perform(FirstPersonControl.java:234)
at com.ardor3d.input.logical.InputTrigger.performIfValid(InputTrigger.java:67)
at com.ardor3d.input.logical.BasicTriggersApplier.checkAndPerformTriggers(BasicTriggersApplier.java:22)
at com.ardor3d.input.logical.LogicalLayer.checkTriggers(LogicalLayer.java:83)
at com.ardor3d.example.canvas.RotatingCubeGame.update(RotatingCubeGame.java:179)
at com.ardor3d.framework.FrameHandler.updateFrame(FrameHandler.java:68)
at com.ardor3d.example.canvas.JoglAwtExample.main(JoglAwtExample.java:132)
The above problem exists in both Intel and nvidia video cards, so it should be easy to reproduce in any machine.