Re: glBufferData usage
Posted by
gouessej on
Jan 11, 2013; 7:43pm
URL: https://forum.jogamp.org/glBufferData-usage-tp4027798p4027802.html
Hi
Rather use the class com.jogamp.common.nio.Buffers. Generally, I just do:
size = data.limit() * Buffers.SIZEOF_FLOAT; //for FloatBuffer instances